Basically you need three things: You need to be on good terms with them. So to be made a protectorate they need greater than a 50% tech difference. In CK3, you can modify contracts whenever the hell you want, so long as you have the money/blackmail/whatever to do so. Best. May 11, 2016. Having a protectorate gives . C: This creates a mini-vassal with a regime that shares your ethics, so basically a puppet regime. 2. An empire can become a subject willingly via diplomacy; the acceptance depends on a number of. ; About Stellaris Wiki; Mobile view Puppet is a modern term, and usually is just a state with teh same goverment as yours, and that is completly complient to you vassal is a medieval term and usually allows alot of autonomy, depending on the type of vassal it may be, some consider a tributary as a vassal, and some other consider the King of England (also the duke of normandy) as a vassal (he was, but he also wasnt) the term is. Each has its own strengths and weaknesses. sedmeister. You do this by growing your influence in these vassal kingdoms. All Discussions. If you choose a specialist vassal contract, there's a minimum they have to contribute, the maximum can go up to 75%, but there's a minimum obligation the overlord has to contribute to the. The Terran Protectorates are semi-sovereign states that are nominally independent of direct Terran control, but are still beholden to Terran foreign policy and military direction. They cannot be incorporated into your empire (a true vassal with a complete technological mismatch would be very difficult to incorporate into a multi-planet empire), will not join in your wars (though are protected by your guarantee), and receive 80% reduced tech costs (I believe that is the current number). You can play an Imperialist with the Feudal Society pick much easier and enjoyable. 4. I don't really use the espionage system to know enough though. I slowly start to expand in the direction of my new vassal, painstakingly building mining and research stations, and then giving them the systems. 0 beta patch I was sad to discover that having a vassal now automatically establishes a defensive act…Eventually, they ask to be my protectorate. 27. So, if you have enough influence, you can brute force the change. If a vassal falls under 50% tech of their overlord they will convert into a protectorate. Don't allow someone to 'protect' your empire. x. I wish we could get a way to rapidly increase their tech levels, to be at the same level as yours. This cost is split across a number of months, with 3 influence. Vassal. Vassal, Subsidiary, Tributary, Protectorate, Bulwark, and so on. It may be faster to vassalize then integrate than to conquer an empire completely. You should be able to release sectors as vassals as Fanatic Purifier. Open it with a text editor and change the value of protectorate_tech_threshold from 0. Edit: To correct myself: You can create a vassal of your own species, but only your homeworld. Protectorates have limited Diplomacy like Vassals and cannot build new Starbases. When I "Negotiate Agreement" through diplomacy and click the little arrow in the top-right I see one option listed below the "Vassal" title - "Protectorate". I control vast amounts of territory directly and most of my allies asked to become my vassal. You can instead use the Impose Ideology wargoal and after winning and their government and ethics shift you might be able to convince them to be your vassal or protectorate if they're small enough of an empire. So I turned a sector into a scholarium while in a federation. Vassal if you plan on integrating him later, otherwise Tributary. [deleted] • 5 yr. 0. If other empire is far behind your tech then you can "Offer protectorate" that will give them 80% research boost and once they reach ~50% of your tech they will become normal vassal. 413K subscribers in the Stellaris community. min. Previously in Stellaris, subjugation was rarely a more compelling option than simple conquest, and being subjugated often essentially meant a permanent decline of your empire and a “Game Over” screen in your near future. 0 unless otherwise noted. For everything else, you can manually change the terms of an agreement, but the other party has to accept those terms before. If you force status quo while occupying at least one planet, all occupied planets and starbases will be turned into a new liberated empire. The new vassal system lets you specialise subject empires, which then develop handy traits as they level up within the greater empire they're a part of, making that 30% research tax an easy pill. Play on Commodore difficulty or higher, since then your vassals will get +5 stability on every colony per level of increased difficulty, and they should never go into shortages due to production bonuses from the difficulty setting. They established a branch on one of my planets, despite the fact that I have no pacts with them and recently closed my borders as a result of them doing this to several other worlds. The federation system in Stellaris has much more potential for more. Can not transfer a system to protectorate. You're thinking of protectorate. How far ahead of your vassal are you on tech? It's possible you're just on the threshold where they're forced to become a protectorate because they're so far behind, then they advance to a vassal when they research a tech, but then you research some techs, so they drop back to a protectorate, and so forth. I've got an empire that I turned into a protectorate to the south of me, and I'd like to eventually vassalize them so I can just fully integrate them. Get them to agree to it themselves, or force them to submit with a war. 3. After a period of time you can then go back to your vassals and have the integrate into your empire. Megacorps can't change vassals to a type that isn't Subsidiary. Prospectorium advantage is that they will get bonus on basic, advance and strategic rerources, has chance to find deposit in space and will never be downgrade to protectorate but get nerf on science production. 2x probably). sedmeister. However, when they reach 40% of your technology, they are converted into vassal and can now be integrated. Aesclepius713 • 2 yr. Vassal - the everyman. In my opinion, it makes sense to restrict their actions, since protectorates are supposed to be very new to spacefaring, and have a very low level of technology compared to. Their main function is to give you some military backup. This also gives you the chance to release more subjects as you've mentioned, and thus build more info. ago. The new empire that's created as a result of Liberation has a large bonus to their opinion towards you because of the Liberation, so you should be able to vassalize immediately. The UNE integrated the artificial intelligence empire and I want to know how this is possible. ago. In addition, they have a huge +80% research speed to any technology their Overlord has. Except maybe espionage that causes a political incident. 5. ago. Best. (No opposing Ethics) You used to be able to Vassalize them with just 1 or 2 of those things, but they made it harder in the last patch. Your protectorate gets a bonus to researching your techs which may catch them up enough at some point. - Florence and Venice certainly had vassal states when they were major powers, while being quite egalitarian for the time. Stabilization vassal-relationships are for using Vassal A to empower the Overlord for further expansion against other empires B and C. (which will probably make them immediately downgrade to a Protectorate), integrate it, delete its labs, fill those slots with commercial zones, and re-release it for huge net benefit. Protectorates do not assimilate with the protector due to independence treaty. ago. Tag switch using console, release vassal, switch back. 5. I don't see an option to add…Couldn't find an answer so I bring it up - perhaps again: Sometimes I don't have the option "vassallization", all I can do is to install a protectorate. A subject is an empire that has a special diplomatic relationship with another empire, called the overlord. Taking Vassals instead of conquering means you have fewer planets to manage, which many people appreciate. they won't be too happy afterwards but I don't know if that actually matters in Stellaris (unlike, say, EU4, where disloyal. Less2 May 13, 2022 Jump to latest Follow Reply I have 4 vassals. Protectorates that rise to become vassals will trigger the type selection at the beginning of the next month. They give you a small influence boost and they research technology rapidly until they know 50% of the tech you know. There is a vassal policy and if its set to oppressive we should be able to force anything onto the vassal. 5 per stationed army). Jump to latest Follow Reply. It should be the same way in Stellaris: I should be able to cash in my loyalty, or influence, or whatever to modify contracts if I have the dough to spend. 4. If you use this CB, the former subject will join your side in the war. They do, however, behave pretty similar to the normal empires, which is what I consider to be AI part (scrips that govern priorities). They also generate +1 influence per month for their overlord. lubed_assassin. Protectorates are the only way to artificially boost influence, at . A tributary gives you a portion of income. In cases where the vassal in question is large and rebellious, integration and re-releasing might be prudent. ; About Stellaris Wiki; Mobile view Like Vassal 1 focuses all its invention on making a laser which can heat plasma up. This also gives you the chance to release more subjects as you've mentioned, and thus build more info. Stellaris. So basicly its if you wont to have acess to their space without fighting them but when you cant be bothered to micro their space. 0. I do not think you can without releasing them and the forcing the new subject option on. Vassals are very bad. Now we could change the research mechanic in stellaris so that every big invention consists of smaller one which you could outsource to vassals, but. Saves you escalating costs of consumer goods, research and unity. I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. As well as encouraging the spectrum of playstyles Stellaris is otherwise. Get support for the faction to at least 20%. MathyM Colonel. A vassal is directly controlled by an empire, whereas a subject pays tribute. Vassals fight along side of you in wars unlike Tributaries, but do not grant any other benefits. Own a vassal. Razorblade May 18, 2022 @ 1:32pm. It. 3. Then after a while this vassal demoted itself to a protectorate, I guess?There's the standard vassal contract, it allows you to set taxes from and obligations to the subject freely, but with the limit of +/- 45% of the resource. Two ways to get a vassal. Umh protectorate can become your vassel and those you can annex. If Overlords could micro manage the empire types of their vassals then it would defeat half the reasons why the changes were made in the first place. Heck if they like you enough they may even be amicable to becoming a tributary. If THEY are YOUR protectorate, they get the buffs, but can't attack you and will become your vassal. If you haven't been the overlord for enough time, the option will be disabled, but still visible. ago. Then you can declare a war that makes them become your vassals when you win it. Vassals contribute significantly less to your empire size than a bunch of colonies. After a protectorate becomes a vassal, you must wait 10 years in order to annex them (the game says 3600 days) and THEN you get control of their planets and fleets. With Feudal Society the overlord-protectorate relationship is a genuine symbiosis, they get tech and a big sibling, I get some extra influence. Vassals can be everything, from tributary-like contracts, to specialist contracts, protectorates, offensive, defensive or no military allies at all. It is okayish. Protectorates become vassals when their tech level catches up to a certain percentage of the overlord’s tech level, and vice versa if the overlord has ludicrously fast research. isn't entirely true either: you have to be superior in fleet, tech and economy at once. Stellaris needs a mature galaxy option in game set-up. Content is available under Attribution-ShareAlike 3. Once they get enough tech they immediately turn into a vassal. Subsidiaries and branch offices. My Stellaris Mods: Dynamic Difficulty - Ultimate Customization Dynamic Difficulty : More Modifiers. You may decide to do this if; the size of your empire is becoming a bit difficult to manage or you have gained a sector too far. Puppet is a modern term, and usually is just a state with teh same goverment as yours, and that is completly complient to you vassal is a medieval term and usually allows alot of autonomy, depending on the type of vassal it may be, some consider a tributary as a vassal, and some other consider the King of England (also the duke of. Legacy Wikis. Early in the game, to avoid being destroyed by a powerful fanatical purifier, I asked to become a protectorate of a nearby empire. 1 This mod expands how vassals work. ago. of. Also vassels and protectorate will never rebel and always be loyal. ago. Click on your flag in the corner, demographics, create vassals. This is a problem because Stellaris does not respect borders or distance except for moving ships. Suzerainty (/ ˈ s uː z ər ə n t i,-r ɛ n t i /) includes the rights and obligations of a person, state or other polity which controls the foreign policy and relations of a tributary state, but allows the tributary state internal autonomy. r/Stellaris • Frustrating Vassal mechanics - Even with maximum loyalty, the most favourable terms possible and overwhelming fleet power compared to them: It's impossible to contract even the smallest payment or to specialise their vassal type. (This requires a monarchy government to use, it lets all vassals expand on their own and reduces the relation penalty that Vassal power has By 50%. Modifying a Subject's Agreement is the second-easiest way to raise Loyalty in Stellaris, though it does come with a cost to the Overlord in both concessions and the vital Influence resource. Make sure they're hemmed in. Having industrial tribute is good for that as well. Find the section about vassals and copy that line that allows integration to the section about protectorates. I can get the last of my independent neighbors to become my subject. Gain enough tech to turn them into a protectorate. However, while their Overlord will protect them if they're attacked they do NOT have to follow their Overlord into war. I have never had a protectorate become a vassal, but i hear that feeding the protectorate planets, minerals, and energy. In addition, they have a. It's the only way that the AI will ever be enough to a human player in tech to be worth mentioning. I tried searching around to see if there was some explanation of the existing state of these mechanics, but didn't have much luck. I uplifted the species and they became my vassal. Also, when the rebellions happen, if I win the war, I own the systems directly instead of them going back to my vassal. 1. It would solve the issue of vassal targets being too weak to be worth it, and it should be naturally balanced as a successful war against an equal requires significant investment. Be careful, if you get a new protectorate in mid-game, they will probably never be able to reach the 40% as they start with basic tech, even if you give them free research boost. You can let them be autonomous, but ultimate control of the sector still belongs to the player. Imagine their perspective. " If you're REALLY strong, you may even see fallen empires as "inferior". They turn from protectorate to vassal when they research a x% of your known techs (not sure how much). Update: I think this would work except for the federation aspect, to make someone a protectorate/vassal they need to not already be in a federation, so every cycle of “leave independent during truce, subjugate for war to feed them their claims”, they would have to be kicked from the federation, which, that’s not sustainable, you get a -200 relations score for kicking someone from a. Both lose research power for their own research (your cut you get from them) while they are themself not any closer to the stuff you research. Technically loyal vassals could be useful in war, but in practice you never get loyal vassals that are powerful enough, and so far the AI wasn't very helpful. (No opposing Ethics) You used to be able to Vassalize them with just 1 or 2 of those things, but they made it harder in the last patch. They have an added benefit of reduced tech cost for the nation on the receiving end. I have a vassal (of type Vassal, not Protectorate). . Except maybe espionage that causes a political incident. I have no idea on that. They do lose the difficuilty bonus, yes. Все. ) One option you may not have considered: if they're not Decadent, liberate! Liberation creates a new empire of the native species that shares your ethics and is initially friendly toward you. You can just stack that up. usually protectorates never become vassals, since they need 50% of your tech and you can usually out-tech them. However, a megacorp also entails a trade build (usually), and that produces CG. Is there a command to vassilize a nation? Because I can't seem to find it. What's the point of vassalization and integrating vassal? So far I see two ways to take planets from other empires: a) by ceding planets directly and b) by vassaling this empire and then integrating them. Less than the 10% it looks like, and requires you to spend the influence to get them up to 75% in the first place, and you can't just get consumer goods without spending effort and influence to tax a second. I get the mechanic from the defensive agreement causing it. Once you've filled out your specialist roles, this is where most of your vassals end up. Plus, if you've gotten said protectorate by doing something like. Unless this was specifically changed recently, this 10-year timer still applies to protectorates gained through. Stellaris. 0 unless otherwise noted. ago I think that both having vassals and being a member of the. That said, having the Galactic Community be able to vote on how vassals are represented could be interesting. My vassal Megacorp wasn't even opening branch offices. tributaries give you a significant portion of their economic output. In my WC run I made Ming who controlled half of Asia. Now, with origins, you can jump into Hegemonic gameplay straight away. Today, more common terms are puppet state, protectorate, client state, associated state or satellite state. 965. Not only does this bonus not display anywhere other than the building (so not in the subject agreement screen) but even with three stationed armies there is no bonus displayed anywhere. Vassals can be absorbed into empire after 10 years. Azunai Jul 11, 2016 @ 5:51am. 3. If the target empire declines, you have 12 months to declare war. An empire can become a subject willingly via diplomacy, the acceptance dependent on a number of. Note that if either of your existing ethics is fanatic it will downgrade to make place for authoritarian as a third ethic. The system is just bad. Once you subjugate AI, it has 0% boost regardless. 2. Stellaris. ago. Vassal being bulwark but without the resources making them even weaker because they would have to compensate themselves towards the basic resources theyd be getting from me. It is possible for the overlord to transform tributary status into a protectorate or vassal, but only if the overlord is big and influential enough. Stellaris is getting so many supra-national forms of governance, I'm getting a little confused. The "vassal acceptance" when negotiating contracts is absurd at the. Sorexit was not good and you know it. At first glance it seemed like a cost I would have to to pay all up front. Mr-H-Saether • 5 mo. A vassal also run the risk of a full diplomatic integration by their Overlord. They get a one sided defense pact with. force_integrate <Empire ID>. The wiki doesn't say immediately: Integration - Vassals and Protectorates that an empire possess for longer than 3,600 days can be peacefully "integrated" by paying influence, at a rate of 5 influence a month. Protectorate is annexation and puppet is basically putting them in your sphere of influence a little more permanently. We should also have agency in releasing sectors as specialist empires. Diogenes_of_Sparta • Specialist • 2 yr. In my two Stellaris games I never had any protectorate catch up enough in tech to become a vassal. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Or through a specific origin, although without some serious content to back it up it’d be a bit of a waste if an origin. You cannot create protectorates by releasing your own sectors, only vassals. They're about two systems away from me, and they're giving up their ability to colonise for protection. With allies and vassals being completely brain dead during wartime the benefit of the vassal having a fleet is null. You should try, I said 10 from the top of my head but as they grew (slowly, but they did) I got some 70 energy and 30 minerals before makng them protectorates. Legacy Wikis. Um. Well. 6 comments. A vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military actions (which is probably fixed at some time). That said if you declared the war you should have had the option to choose between vassal and tributary. so you're basically stuck as a vassal until your. However, vassals do drain your influence and cost even more to integrate. •. Empire ID. You need to have the policy set to liberation wars and you have to border another empire that has different ethics. 1. 37 votes, 46 comments. There are two types of species that did not achieve FTL in the game: pre-FTL civilizations and pre-sapient species. The broken part is that you can get any contract, even one with a 75% tax on everything. Thread starter Thaduck; Start date May 9, 2022; Jump to latest Follow. To get them as protectorate you need high relations, customs union and an obligation and under 25 infamy (they have to be neutral opinion afterwards so start. - The British Empire. ago. Protectorates get no benefits except for reduced research cost on technologies you've researched, and provide you with no benefits except a small amount of influence iirc. This is more a parent/child relationship. A vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military. Unless they changed it, Protectorates gain additional research bonuses to technology you, their overlord, already has. I wanted them to expand. 3. They cannot enlighten, covert infiltrate or any other method, to. ago. It's supposed to be a catchup mechanic since they will have -80% cost to all techs. But yeah, the moment vassals get involved half the tree becomes utterly useless and the other half gets reduced in value. Tributary or Vassal - Stellaris - Games Crack Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. ago. com If your vassal has under a certain percentage of the tech you have, they're considered a protectorate. Tehnomaag •. Last time I played a game if you had pacificism trait there was either a penalty or you just couldn't run covert infiltration on pre-ftl civs. ago. And most people play on fast speeds rather than normal. In fact the only major issue is that if you take enigmatic engineering to gimp the AI, your vassal might not, negating the perk. They need to reach 50% of your tech level to become vassals. (Friendly) You need to be way more powerful than them. 0 to 1. This list was initiated with 2. For something like "being allowed to expand" I think it'd make sense to be an option for all vassal types. Thus, I use both :). Also, in my policy thingy my default vassal thing is set to "oppressive" which implies in the description that integration is automatically on there, but on the diplomacy screen it says that I have integration off. However since Ai's loose 1 to their difficulty setting when becoming vassals to the player they essentially become non-competitors in the game and can never catch up. These would be vassal investments of at least 30 years realistically, but in a 'normal' Stellaris game they are your biggest long-term investments you can make before the Crisis endgame of 200 years in. 5 to 0. Normally of course to open a branch office, you need a commercial pact with the recipient. My vassals keep having rebellions Al the time. Release them, then declare a war to make them a tributary. 3. Both types can be integrated after ten years. +influence from both Ministry of Truth and (inevitable) protectorate status, up to 12% research rate per scholarium, +12 alloys from an orbital elevator, pop-harvesting. ; About Stellaris Wiki; Mobile viewLike Vassal 1 focuses all its invention on making a laser which can heat plasma up. Protectorate: Can be sponsored in various ways as part of the contract for influence. So as long as all the systems you want to give are adjacent to each other and one is adjacent to your protectorate, you should be able to transfer them, but it will require multiple trade deals to do so. Report. 4. 4 for 1, 1 for 2, 2 for 3, and 4 for 4). Playing on 2. So as a Space Ming you want/need tributaries. Honestly vassals as a whole need to be overhauled really badly. 25 influence a protectorate. I declared war against an empire without realising that it was a vassal of an empire that was "overwhelming" in economy, military and technology and got absolutely destroyed, after which point I wound up being a protectorate of them because I was surrounded by hostile empires on all sides except for the the overwhelmingly powerful one and needed to if I. But it clearly needs tweaking. Forced submission: You automatically get a subjugation Casus Beli on any empire that is overall "inferior" to you in fleet, tech, and economic power. It's a detailed breakdown of which factors speak for and against accepting the demand. But it doesn't make sense to me. I was roleplaying a caretaker species but vassals don't expand. Don't know of any other way you could possibly become a protectorate, unless you were a super weak empire and they offered protectorate status to you and you clicked the. And the nature of Stellaris is that the weak get weaker and the strong get stronger, so even with the cheats their situation is just going to get worse. [You are in both cases still obligated to protect them] 2. Downside you can't directly control Vassal's fleet and if you put too much power in Vassals you risk them rebelling. So, force a lesser empire into a Tribrutary if you are super powerful and just care about the credits. I just technologically enlightened two races, immediately making them vassals. you always have Subjugation CB if they refuse. Either method could have certain conditions that if not met would then cause the level to decrease (in the federation model) or the 'rights' to be revoked. To do this method, whoever you’re trying to make your Vassal must be at peace. Appareson • 7 yr. As such, tributaries are better than subsidiaries, so do not pick megacorp for subsidiaries. Kastrenzo Aug 8, 2016 @ 8:33pm. But all in all it's just meh. Vassalization request towards a Machine Intelligence empire. Wether you consider it to be decent or not - is more of an opinion. My biggest gripe is that empires in the "protectorate zone" are ineligible for bastion, prospectorium, and scholarium. Vassals must spend influence to deny your contract negotiation request. Use your huge federation fleet to crush the filthy xeno fallen empires. I checked my new vassal and there's nothing specifying said influence input. What you do is war as much as you like and carve your opponents into smaller empires who are very friendly to you. And I thought: "Robots don't make good merchants. For example, following a similar progression with the federation and having years to unlock certain features or being able to 'set rights' of a vassal like you can a species. Basically you need three things: You need to be on good terms with them. ago. Go to Stellaris r/Stellaris. You could shove up right against one, rival, insult, and claim their systems. But I cant push the agreement any more favorable than it already is. They will automatically become a vassal when they have reached 40% of your tech level. 1. If your vassal has under a certain percentage of the tech you have, they're considered a protectorate. They cannot be incorporated into your empire (a true vassal with a complete technological mismatch would be very difficult to incorporate into a multi-planet empire), will not join in your wars (though are protected by your guarantee), and receive 80% reduced. 3. ago. The alternative would generally to uplift into a protectorate, but influence isn't really required and doing so tends to give more. Make tons of specialized vassals to stack up their bonuses. Once that has happened you should then be able to choose a specialisation. There is a 60 months timer after vassalization. Currently bigger empires (ie conquest) is just stronger due to the fact that you can just increase your empire sprawl endlessly (ie no science loss from bigger empires) and the ai has weird ship designs and uses buildings suboptimally. Offer Protectorate is what you want. Protectorate. . Vassalization request towards a Machine Intelligence empire. Members Online Breaking News- immortality will soon be possible in stellaris!That doesn't prevent the new vassal from starting with it on. The only thing I think that could cause it is that I have a 30% Basic tax. Maybe in multiplayer you can make it work, but in singleplayer you're wasting your time. Yeah, having had a protectorate of my own swallowed by another empire, I'd actually like to see this changed, so that protectorates have the same restrictions vassals do. • 7 yr. Behave almost exactly the same as a vassal. ago. For Stellaris 2. #3. 1 influence. This will prevent their ally from joining the war unless they really hate you. tempest. It. 1 to 0. 4. An empire can become a subject willingly via diplomacy, the acceptance dependent on a number of. 1 Answer. XBOX • 3 yr. If you want to change the subject type, you'll have to release and then subjugate them as vassal. As I mentioned, Stellaris is a game where the strong get stronger and the weak fall further and further behind, and this makes vassal-based play a very dubious proposition. The Protectorate gains a major research-bonus to all technologies that their Overlord has already researched, and is automatically converted to a Vassal when having progressed far enough technologically. Likewise you should be able to form a federation with your vassals. if they have less, they can only become a protectorate. immediately, before your vassal has. Historical examples Hittite Empire Main article: Hittites Troy was a vassal state of the Hittites, along with other Arzawa lands.